

Here are the most up-to-date versions of Cyber Shadow! If you do not have these versions, please update!īelow are the update fixes.

If you encounter any issues while playing Cyber Shadow, contact: ! Current Versions For All Platforms It’s no wonder why Yacht Club Games were so keen to have their name strapped to it.Follow this guide to make sure your version of Cyber Shadow is the latest and greatest. The attention to detail even goes as far as adding an optional CRT scanline filter effect met by red ghosting from bad wires. The feel of the gameplay, the look and style of the visuals, the absurd plot and the wonderful soundtrack contributions of Enrique Martin and Jake Kaufman really does set the mood nicely. While there isn’t anything particularly brand new here that hasn’t been done many times before, what Cyber Shadow does do under its clear motive has been done very well indeed.Īfter beating the game in just over 12 hours with still plenty more to explore and achieve, I can happily say that Cyber Shadow has done a stellar job at combining forces that represented the 8-bit era. Unlike, say, The Messenger, as the most obvious comparison which spun the trademarks of nostalgia into something very familiar yet incredibly unique, Cyber Shadow pretty much follows the tune by the note. Yet, in a world where the callbacks to nostalgia are now ten a penny across the indie scene, Cyber Shadow is at risk of being lost within the crowd. One such example is the little drone that drip-feeds Shadow SP, to another being a protective force field that doubles up as a powerful cannon. These mechanical bolt-ons can either be found throughout the level or purchased at checkpoint gates in several various forms. Some act more like floating attachments not too dissimilar to shoot-em-up power-ups.

While a player with a somewhat decent skill level will very likely find a stiff challenge lying ahead, the more ambidextrous wizard partial to a bit of speedrunning will certainly have a field day styling it out when all of Shadow’s abilities are unlocked. Learning a new skill would often be met with both the relief of overcoming a common stickler situation, to then be hit with the dismay of knowing that the said skill now requires the utmost attention and practice to utilise. All skills require the use of this special blue meter to gain the most out of them, while eventually waking the dragon will unlock Shadow’s true potential.
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The airborne downward thrust allows the ninja to gain a little extra height as an essential tactic for platforming, as well as its primary use to pogo the blade into an enemy below with a crack of thunder beefed up with the SP meter. Ripped straight out of Street Fighter III with a twist, as a well-timed tap towards an incoming projectile can be struck with the blade and launched back to its sender. The Castlevania-style knockback paralysis when taking damage is present and infuriating yet well handled, and the lengthy checkpoints posted in between will certainly divide opinions. The gorgeous NES-style visuals fit nicely within the laws of nostalgia while stretching the liberties of emulating the hardware capabilities of a nearly 40-year-old console. The result is Cyber Shadow, an 8-bit fusion of Mega Man, Castlevania and Ninja Gaiden, topped with a bit of lesser-known early ’90s NES title Shatterhand and lightly dusted with Super Metroid.Ĭyber Shadow rides all the retro cliches of the above by providing an authentic feel for old school action-platforming without completely pulling the rug of unforgiveness from underneath the player. Shovel Knight‘s own Yacht Club Games was so impressed in what they saw from the Finnish developer’s solo project, they talked him into allowing them to be the publisher for it as well as the team later providing some light assistance in gameplay direction.
